List the assessment methods to be used and the context and resources required for assessment. Copy and paste the relevant sections from the evidence guide below and then re-write these in plain English.
ELEMENT | PERFORMANCE CRITERIA |
Elements describe the essential outcomes. | Performance criteria describe the performance needed to demonstrate achievement of the element. |
1. Clarify work requirements | 1.1 Identify the design requirements based on the project brief and documents 1.2 Using the design requirements, conceptualise the appropriate characters for the game environments, design, level specifications and genre 1.3 Gather and analyse the reference materials to help with the design, and visualisation, of 3-D character models 1.4 Ensure that any missing requirements are considered and included in the design |
2. Conceptualise 3-D character design | 2.1 Document the design decisions that are made before, and during, the design conceptualisation 2.2 Outline the key attributes of the character 2.3 Examine the design considerations and generate the concept art for the 3-D characters |
3. Identify software tools that can be used to create 3-D characters | 3.1 Identify texturing tools, including painting, shading and texturing software and 3-D modelling tools |
4. Create complex 3-D characters | 4.1 Create base 3-D character models 4.2 Refine and polish the character models to a near finalised state 4.3 Create and map, the textures to apply to the 3-D character models 4.4 Refine the textures and apply shaders 4.5 Check the integrity and modify the 3-D characters until they meet the design requirements 4.6 Present the 3-D model to the relevant personnel |
5. Present the finished 3D characters to relevant personnel | 5.1 Present the finished 3-D characters to the relevant personnel 5.2 Report on how the design decisions have met the 3-D character's design requirements |
Evidence of the ability to:
plan and manage the design process for creating 3-D character models according to a design brief
incorporate the design specifications and create complex 3-D character models
produce and deliver documentation, showing evidence of concepts creation and design decisions.
Note: If a specific volume or frequency is not stated, then evidence must be provided at least once.
To complete the unit requirements safely and effectively, the individual must:
summarise budgeting and scheduling considerations for game design
discuss the process used for computer game development
summarise the current game-play hardware and software products, including any technical constraints imposed on design and development
explain the technology and human resources required in the process of creating a game, and outline the team members’ respective skills.
Gather evidence to demonstrate consistent performance in conditions that are safe and replicate the workplace. Noise levels, production flow, interruptions and time variances must be typical of those experienced in the game development field of work, and include access to:
computer hardware and software
games engines
file storage.
Assessors must satisfy NVR/AQTF assessor requirements.